The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education
نویسنده
چکیده
Leadership & Management Strategy Sales & Marketing Finance Human Resources IT, Production & Logistics Career & Self-Development Small Business Economics & Politics Industries Global Business Concepts & Trends • A game is a system of “abstracted reality” that guides its players by using “rules, interactivity and feedback.” • “Gamification” is the application of game-based dynamics to an educational effort. • “Challenge, relevance, confidence, curiosity, control and fantasy” motivate players. • “Intrinsic motivation” is more effective than “extrinsic motivation” – the best games contain both. • “Measurement achievements” are more motivational than “completion achievements.” • Divergent personality types express themselves differently in the “game environment.” • The four primary player types are “achiever, killer, explorer and socializer.” • Gamification can teach “declarative, conceptual, and procedural” knowledge. • The two main models of gamification development are “ADDIE,” a step-by-step process, and “Scrum,” where team members pursue different steps simultaneously. • A comprehensive “design document” greatly helps guide the process of game design.
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عنوان ژورنال:
- IJGCMS
دوره 4 شماره
صفحات -
تاریخ انتشار 2012